Introduction

I've been working on "skate." since the start of 2024. In that time, I have managed to get my hands on a bunch of different systems within the game.  

I'll share as much as I can without breaking my current NDA. I have worked on four major portions of this game:

  • Community Parks

  • Seasonal Events

  • Plot Work

  • Challenges

Project Details

  • Maya

  • Blender

  • Frostbite


Community Parks

When I first started on this game, I took over the community park system. This is an interesting feature in the game. There are three specific plots around the map that are designated community park areas. In each of those plots, I was responsible for the creation and iteration of multiple skatepark layouts that would rotate on a daily basis. This keeps content in our game fresh and allows players to come back to the plots every day to see what new skatepark is available to them. Currently, there are more than twenty different layouts in each plot, totaling around sixty different layouts.

This type of feature allows us to do unique branding deals, like the one in this video. The Dime Glory Challenge was a unique moment in our game where I made a custom skatepark based off of the real life Dime Glory Challenges that have happened in years past.


Seasonal Events

Once the game launched into Early Access, we started releasing seasonal events alongside our seasons. In these events, each community lot would get a new seasonal layout.

The first event we released alongside season 1 was the Skate-o-ween 2025 event. I was responsible for planning, creating, and implementing two of the Halloween layouts, alongside the challenges that are featured in the event. I created six of the challenges that players can complete to earn seasonal currency.


I have had the opportunity to work on multiple city plots within our game. “The Vault” in Market Mile and multiple other plots within the Brickswich neighborhood were my designated areas.

These designs required a lot of planning and paper designs in order to be carried out properly. I worked alongside a couple different artists to make sure that everything was possible from the art team’s side of things while designing my areas.

Plot Work

In the base set of rotating challenges, I was tasked with helping the metagame team plan, create, and iterate on a number of challenges.

Throughout working with the metagame team, I built around thirty different challenges. This video is one of the many challenges I had the chance to design.

Challenges